Glossary
Diegetic- Diegetic belongs to the world of film. An example
of diegetic sound is dialogue. This is because it can be seen on the screen. It
can be both on or off screen depending on the source whether it’s outside or
inside the frame. Diegetic is also named as actual sound.
Non-Diegetic- non-diegetic is external is does not belong to the world of film,
for e.g. voiceover, narration or music. It cannot be seen on the screen as the
sound/voice is coming from outside the story space. Another term for
non-diegetic is commentary sound.
(External diegetic-
It is
diegetic ad non-diegetic at the same time,
It’s not in the shot but it is in the world of film. Which means it’s the part
of the plot but it is not showed on screen not visible for the eye.)
Ambient- ambient sound can be anything you
hear in the background examples of ambient sound can be a bird to indicate the
time of the day or wind. Although wind can be useful as much as it can cause
problems throughout the recording.
SFX- sound effects are created, for
viewers to know what might happened within that scene or even something to
happen unexpectedly, in other words to evoke a feeling. Foley sound is
considered as sound effect as it is made after the scene was recorded. Foley
sound can be hard to create because it perfectly has to match to the moving
image to create the best outcome possible for the viewer.
Mood- using music
can create an atmosphere and a mood for a film.
Tone- is a certain frequency that we
hear. There are various frequencies that we can hear which are between 20 Hz to
20,000 Hz.
Genre- Different genres require
different sounds, for e.g. horror and comedy are very different therefore
different sound effects and music is needed. It all depends on the aim that the
film wants the audience to feel or hear.
Theme music- Theme music is important because
it can immediately give an impression to the audience. This again depends what
kind of genre is the film. If the theme music catches the audience’s attention,
which means they will want to watch the film.
Voiceover- if there is a scene and you see an image and you hear one talking but
you can’t see the person or character that is telling the dialogue.
Musical score- Musical score in this kind of
environment means that the music was composed directly for the film to enhance
the story as it builds up. The musical
score is usually instrumental in order to not overwhelm anything else within
the film.
Synchronous sound-
This kind of
sound is sound that has to match to the occurring images in the scene for
example footsteps, walking or running.
Asynchronous
sound- This sound
is the opposite of synchronous sound as it is not matched with what is visible
for the eye on the screen. This can help the film to look more realistic, this
can be reached by adding sounds that can tell the audience what happened
without them seeing the visuals.
Contrapuntal- This kind of sound is when the
image and the sound/music is irrelevant. If one is looking at a scene where one
is being murdered and the music is happy it does not match that is called
contrapuntal.
Silence- Silence is very important,
because it can also evoke feelings and it can tell one that something is going
to happen. This is usually very useful for horror or action films. Another term
is use of presence that is when the room’s presence is recorded for no longer
than you need it
Selective
sound- Selective
sound means removing some sounds to make other sounds more recognisable. For a
dramatic effect, to identify with the character to hear what she/he is hearing.
Selective sound can also be used to create an atmosphere, give a meaning or
evoke emotions from the audience.
Sound
bridges- Sound
bridges are used in-between shots so it flows continuously, for e.g. when one
shot ends the use of sound bridge can be used so it looks uninterrupted when another
shot starts.
No comments:
Post a Comment